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Trade as close to your turn as possible so that you have a better chance of using it (instead of losing it, or gaining it anyways on a roll).

Think about “Pareto optimality”: win/win, win/lose, lose/lose
#Settlers of catan strategy generator
When in doubt, build toward the sea and/or 3-4-10-11 tiles.Ĭatan board generator (for Windows): Basic Trading Strategy Road building: be wary of moving toward high-value hexes. Maximum initial dot combination placement = 13 (if placement rules are followed)Īvoid initial port placements, in general. Can you build a road with which to cut off an opponent? Consider what you can build with that second placement. You get resources from your second settlement. (In 100 coin flips, 95% of the time there will be a run of 7 or more.)

But feast/famine, especially due to statistical clumping of rolls. Same number w/ two paired resources (brick/wood, ore/wheat) can be helpful. Placing on identical number tiles = distribution trade-off. Poor roles or robber can truly set you back. Hold off on pursuing largest army.Īnother result of exponential growth: early handicaps matter. Hold off on longest road unless immediate opportunity must be taken. SoC is an exponential growth game! Early investments multiply. Initial goal = increase production growth. Which phase of SoC is most critical: initial, mid, or late game? Initial, due to exponential nature of game. (Why? Count the possible victory points.) Expansion is always necessary. No matter your strategy, you’ll likely need 4 total settlements/cities to win. Minuses: Only two numbers/resources per settlement/city. Pluses: Build multiple times on a single abundant resource on the board + 2:1 port, trade for what you need Pluses: Monopolize a single resource on the board = high trade value with other players trade for what you need Minuses: more concentrated = vulnerable to robber Monopoly Strategy Pluses: multiply earnings from early settlements benefits from development cards Use roads early both to expand and to cut off your enemies. Works well for late-placement if there are wide areas with few settlements. Your crops will lose value over the course of the game. Minuses: Potential to get frozen out of city-building materials late. Pluses: Quick access to many resources, ability to cut enemies off from territory early Minuses: no particular plan for getting victory points Wood-Brick Fast Expansion + Longest Road Pluses: get a little of all resources, maximize numbers 5-6-9 is killer combo (& not always present). 5-9-11) get mixed up by random placement of the desert. if the 4 is getting rolled a lot, you should build toward a 4 instead of a more statistically probably number. Gambler’s fallacy: the idea that a certain number is “hot” during a game. How often a specific number will be rolled in 60 rolls (roughly one typical game): What do the dots mean? Dots = average number of rolls out of 36 Here’s the final video we produced (in a hurry): These are the notes from Blake’s 5-day project on Settlers of Catan strategy at Not Back to School Camp 2012.
